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This is archives page of The Psychology of Video Games. Currently the archives consist of 143 posts, 143 pages and 1 comments, with a total of 3 categories and 249 tags.

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2K Games 3D Realms achievements action identification Activision Age of Conan aggression Anchoring Anchroing Animal Crossing anonymity antisocial behavior APB Apology ASA audience effect Availability Avatars Bayonetta Biases Biometrics Bioshock Bioshock 2 Bioware Blizzard Entertainment Book Book Review Borderlands Braid Brutal Legend Burnout Candy Crush Saga casual games charity charm prices cheating Child's Play Chime Civilization V Cognitive DIssonance commitment compensatory decision making competition Conceptual Consumption conditioning confirmatory information bias Consistency Bias console wars consumer psychology Contrast Effect Coop Crackdown 2 creativity Crunch culture Dead Space decision-making deindividuation Destiny Deus Ex Diablo III Distinction Bias DJ Hero Dopamine Dragon Age Dragon Age: Origins Draw Something Dreaming Duke Nukem 3D Duke Nukem Forever Dunning-Kruger Effect E3 EA elimination by alternatives emotions Empathy Endowed Progress Effect endowment effect envy Escalation of Commitment ESRB Facebook Fairness Fallout New Vegas Farmville Fear feedback feedback loops Fez flat rate bias flow Forza 3 framing FreeStlyeGames free to play Frozen Synapse FTL Funcom fundamental attribution error GameFly Game of the Year GamePro Game Reviews Game Room Gearbox Software genres Groupthink guilds Guild Wars 2 Guitar Hero Halo Halo 3 Halo effect Halo Reach Hedonic Adaptation helping heuristics Homefront Horror Hot Hand Fallacy Humble Bundle Idle Thumbs Immersion inattentional blindness Infinity Ward invisible gorilla Irrational Games Jane McGonigal justice Just World Hypothesis Killzone Kinect League of Legends Left 4 Dead left digit effect Less is More loot loss aversion Mafia Wars marketing Mass Effect Mass Effect 3 metacognition Microsoft Microsoft Points Minecraft Mirror Neurons Mode 7 Games Modern Warfare 2 Motion control motivation Move Narrative Bias needs and gratification theory Netflix Nostalgia Oblivion Papers Please personality Playstation Playstation 3 Playstation 4 Playstation Move Playstation Network Portal Portal 2 Positive Psychology Presence pricing Priming Prisoner's Dilemma Procedural Justice prosocial prospect theory psychological reactance QUBE Quests Reality is Broken Recency Effect reciprocity Red Dead Redemptions Red Faction: Guerrilla red ring of death regression to the mean Relaxation research methods Rock Band sampling error Scarcity Sega Selection self-determination theory Self-perception theory self-selection bias Sexualization Shooters SimCity Social situational judgment tests Skyrim Sleep Social Comparison social games social identity theory Social Proof Sony spatial presence Starcrafft II Starcraft Starcraft II Star Wars: The Old Republic statistics status quo bias Steam Stress Sunk Costs superstar effect Syndicate Talent Trees Team Fortress 2 The Last of Us the Proteus Effect The Walking Dead Tiger Woods PGA Tour Tiny Tower Tomb Raider Tony Hawk RIDE Torchlight Trials Evolution trophies tutorials Twitch.tv uncertainty Unit Effect Valve Valve Software Violence Waste Aversion Wii Word of Warcraft Work World of Warcraft Xbox Xbox 360 Xbox 360.Xbox Live Xbox Live Xbox Live Arcade Xbox One Zeigarnik effect Zynga

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