The Psychology of Video Games

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2K Games 3D Realms achievements action identification Activision Age of Conan Anchoring anonymity antisocial behavior APB Apology ASA Bayonetta Biases Bioshock Bioshock 2 Bioware Blizzard Entertainment Book Review Borderlands Braid Brutal Legend Burnout casual games charity Child's Play Chime Civilization V compensatory decision making Conceptual Consumption confirmatory information bias Consistency Bias console wars Contrast Effect Crackdown 2 Crunch culture Dead Space decision-making deindividuation Deus Ex Diablo III Distinction Bias DJ Hero Dopamine Dragon Age Dragon Age: Origins Dreaming Duke Nukem 3D Duke Nukem Forever E3 EA elimination by alternatives emotions Endowed Progress Effect endowment effect envy Escalation of Commitment ESRB Facebook Fairness Fallout New Vegas Farmville Fear flat rate bias flow Forza 3 framing FreeStlyeGames free to play Frozen Synapse Funcom fundamental attribution error GameFly Game of the Year GamePro Game Reviews Game Room Gearbox Software genres Groupthink guilds Guitar Hero Halo Halo 3 Halo effect Halo Reach Hedonic Adaptation Homefront Horror Hot Hand Fallacy Idle Thumbs Immersion Infinity Ward Irrational Games Jane McGonigal justice Just World Hypothesis Killzone Kinect Left 4 Dead loot loss aversion Mafia Wars Mass Effect metacognition Microsoft Microsoft Points Mode 7 Games Modern Warfare 2 Motion control Move Netflix Nostalgia Oblivion personality Playstation Playstation 3 Playstation Move Playstation Network Portal 2 Positive Psychology Presence Priming Prisoner's Dilemma Procedural Justice prospect theory psychological reactance Reality is Broken Recency Effect reciprocity Red Dead Redemptions Red Faction: Guerrilla red ring of death regression to the mean Relaxation research methods Rock Band sampling error Scarcity Sega Selection self-selection bias Shooters situational judgment tests Skyrim Sleep social games social identity theory Social Proof Sony spatial presence Starcrafft II Starcraft Starcraft II Star Wars: The Old Republic statistics status quo bias Steam Stress Sunk Costs superstar effect Team Fortress 2 Tiger Woods PGA Tour Tiny Tower Tony Hawk RIDE Torchlight trophies Unit Effect Valve Valve Software Violence Waste Aversion Word of Warcraft Work World of Warcraft Xbox Xbox 360 Xbox 360.Xbox Live Xbox Live Xbox Live Arcade Zynga