Building virtual worlds is tricky and you may not realize how much mental effort is involved with dealing with the real world until you try to create even a small space in a video game. What are some of the ways that video game level designers look to psychology for helping players can navigate, move through, and make sense of their virtual worlds? What pitfalls can level designers (and players) avoid with the help of psychology?
The designer of the last video game level you played may have used more psychology to make things fun for you than you might think.
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