Books on the Psychology of Games

The Psychology of Dungeons & Dragons: How to Be a Better, More Engaged, and Happier Player or Game Master is relevant to players, game masters, and even game designers. It applies decades of established and cutting-edge research to help readers understand how the design and experience of tabletop role-playing games drives behaviors, shapes play, impacts relationships, and changes players once they put away the dice. Every chapter concludes with specific, practical tips and takeaways for players and game masters to use not only in their games of Dungeons & Dragons but also in any other tabletop role-playing game.

Available November 25, 2024 in paperback, audiobook, or ebook.

The Engagement Game: Why Your Workplace Culture Should Look More Like a Video Game is a book for people who want to apply lessons from the psychology of video games to being a better manager or other kind of leader. Take lessons from video games on how to improve:

  • Employee engagement
  • Goal setting
  • Feedback and performance management
  • Growth and learning
  • Competition and cooperation
  • Teamwork and team dynamics
  • Organizational culture

Available in hardback, audiobook, or ebook.


Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them is a book about how video games use psychology to shape our behavior, manipulate our beliefs, and rig our purchasing decisions.

Available in paperback, audiobook, or ebook.

Topics include:

  • Why do normal people become raving lunatics online?
  • Why do players cheat and peek at strategy guides?
  • Why are fanboys and fangirls so ready for a fight?
  • Why do we get nostalgic about good old games?
  • How do games get us to keep score and compete?
  • How do games get us to grind & chase achievements?
  • How do games keep us excited for new loot?
  • How do games immerse us in imaginary worlds?
  • Why do we go crazy for digital game sales?
  • How do mobile games get you with in-app purchases?
  • How do games keep players paying and playing?
  • How do games get players to market to each other?
  • Do we shape our game avatars or do they shape us?
  • Is video game violence a problem? Why do we like it?
  • Do video games make you smarter?

Read the Press Release | Download a handy information sheet


Video Games and Well-Being: Press Start is a book about how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It’s a collection of chapters written by different experts in the field. I wrote the chapter on how video games create growth mindsets and encourage us to keep improving.