The Engagement Game: Why Your Workplace Culture Should Look More Like a Video Game is a book for people who want to apply lessons from the psychology of video games to being a better manager or other kind of leader. Take lessons from video games on how to improve:
- Employee engagement
- Goal setting
- Feedback and performance management
- Growth and learning
- Competition and cooperation
- Teamwork and team dynamics
- Organizational culture
Available July 1, 2020
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them is a book about how video games use psychology to shape our behavior, manipulate our beliefs, and rig our purchasing decisions.
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- Buy from Indiebound
- Need shipping outside of the USA? Try Bookdepository.com
- Why do normal people become raving lunatics online?
- Why do players cheat and peek at strategy guides?
- Why are fanboys and fangirls so ready for a fight?
- Why do we get nostalgic about good old games?
- How do games get us to keep score and compete?
- How do games get us to grind & chase achievements?
- How do games keep us excited for new loot?
- How do games immerse us in imaginary worlds?
- Why do we go crazy for digital game sales?
- How do mobile games get you with in-app purchases?
- How do games keep players paying and playing?
- How do games get players to market to each other?
- Do we shape our game avatars or do they shape us?
- Is video game violence a problem? Why do we like it?
- Do video games make you smarter?
Video Games and Well-Being: Press Start is a book about how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It’s a collection of chapters written by different experts in the field. I wrote the chapter on how video games create growth mindsets and encourage to keep improving.