We talk to Dr. Nick Yee about game companies’ use of big data and how he became a video game psychologist.
Get 3 free talks about psychology and video games from the 2015 Game Developer’s Conference.
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.
I talk to Dr. Andrew Przybylski from Oxford about video game aggression, frustration, rage quitting, and motivation.
All it may take to get people to spend money in free to play games is one well placed countdown timer.
Has anyone ever done research on whether playing on the red team or the blue gives one a mental edge in games? Yep.
I have an article on the psychology behind loot, grinding, and player envy in the new issue of Edge Magazine, #276. Read more for some more details.
I’m almost done with my book, but I need your help if you’re interested in covering it for your publication, providing pre-release comments, or using it in your classroom.
How can information about players’ scores and other accomplishments be framed so as to motivate them to compete and try to do better than other players? Let’s explore 3 psychological phenomena that can help.
Destiny’s loot system leaves out one very important component that could make playing the game more compulsive and habit forming. But it adds in another that might be prolonging player enjoyment after getting a sweet loot drop.