When games have a message, do players respond?
I have a full house of guests this episode, talking about a new book about psychology and Final Fantasy.
What does the research say about how video games can help us be more positive and happy?
How game designers avoid –or deliberately use– the psychological phenomenon of loss aversion
What does research say about why people troll in video games?
Why do people donate to Twitch streamers? What kinds of relationships do streamers and viewers have?
My guest expert and I talk about supporting those who play and work in gaming communities.
I and my guest expert, a psychology Ph.D. and researcher at Riot Games, talk about using psychology to make better games.
How one guild leveraged a basic understanding of economics to dominate other MMO players.
How do the mental models of League of Legends experts differ from other players? And what does it matter?
How one non-profit is using RPGs to teach skills, help people, and enhance therapy.
How do level designers look to psychology for helping players can navigate, move through, and make sense of their virtual worlds?
Guest experts discuss their “adversarial collaboration” to measure (or not) the effects of sexualized avatars.
Are friendships and other relationships formed in online games substitutes for offline relationships? Are they better?
Psychology of Games Summer Book Club concludes with Nir Eyal, author of newly released Indistractible.
Psychology of Games Summer Book Club begins with an interview with Dr. Pete Etchells, author of the newly released Lost in a Good Game.
My guests and I discuss how moral choices in games differ from other media and some of our favorite and most compelling choices from games.
How do psychologists study empathy and how can it best be used in games?
The full interviews behind my recent episode on psychology and loot boxes.
Should loot boxes be considered a form of gambling? Is there a relationship between loot box spending and gambling?
How do game developers make virtual items as collectible as physical objects?
I talk with several authors of the new book, The Psychology of Zelda: Linking Our World to the Legend of Zelda Series
Why does gamification work, or not work? Can a game be used to screen job applicants?
My guest and I talk about the application of Dungeons & Dragons to psychology –and vice versa.
A Product Manager from King discusses how he measures players’ affinities for different kinds of mobile games and what developers can do with that information.
My guest and I explore how video games teach and reinforce skills psychologists have found to be important for success in work and life.
What kinds of relationships do people form with their video game avatars, and why?
You say “What 30 things should researchers study about psychology and games!” I say “Listen to this episode of the podcast!” Woo!
What do therapists need to know about the new video game addiction standards and other topics related to their patients’ favorite games?
How basic psychological phenomena impact (or should impact) game design and user experience.
How can the psychology behind escape room design be applied to the design and play of video games and virtual reality? Or vice versa?
I talk to veteran game designer Jason Vandenberghe, who has turned to psychology and personality theory to understand and empathize with what kinds of experiences gamers want.
Why universities and other institutions offering degrees in the gaming industry are having students take Psychology 101.
How cognitively demanding games can be a big help with developing certain mental and social skills, especially for kids with special needs.
On the 12th day of Christmas, my true love gave to me …TWELVE AUDIO ARTICLES!
In this episode my guest expert and I discuss what psychology has to say about online harassment in games: what causes it, what predicts it, and how we might be able to curb it.
Is it possible to be addicted to video games? How well are scientists doing at finding out?
How morality and moral choices affect game design and how we play.
How avatars can affect our attitudes towards games –and life outside of games.
Why do people collect things in video games, and how can game designers make it more enjoyable and worthwhile?
I interview the authors of the new book Moral Combat: Why the War on Violent Video Games Is Wrong.
I talk to the author of the new book, A Parent’s Guide to Video Games about psychology, kids, video games, and what we really know (and don’t know).
In this episode I talk about how some psychologists are using video games as a therapy tool.
This episode’s guest helps us understand what motivates us to play games, and even specific games in particular.
Pitfalls, limitations, and caveats around research on video game aggression and addiction.
Do achievements, badges, and other sources of external motivation always work as game designers expect, or can they undermine motivation to play?
Enjoy the audio versions of 12 Psychology of Games articles all assembled together for your listening pleasure.
What’s the formula for habit-forming mobile games like Pokemon Go? How do you break these habits if you don’t want them?
How can biofeedback and psychophysiology –the physiological bases of mental processes– be used to design better video games?
What is it about video games that make them such effective tools for learning and teaching people new material?