Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them is a book about how video games use psychology to shape our behavior, manipulate our beliefs, and rig our purchasing decisions.
After 6 years and 151 pieces of content, I’m asking for a little support to move this whole psychology of games thing forward.
Get 3 free talks about psychology and video games from the 2015 Game Developer’s Conference.
I have an article on the psychology behind loot, grinding, and player envy in the new issue of Edge Magazine, #276. Read more for some more details.
I’m almost done with my book, but I need your help if you’re interested in covering it for your publication, providing pre-release comments, or using it in your classroom.
How can information about players’ scores and other accomplishments be framed so as to motivate them to compete and try to do better than other players? Let’s explore 3 psychological phenomena that can help.
Hey, while I work on my own book about the psychology of video games, here are three good reads on the topic to tide you over.
Have you ever wanted to read about this stuff in book format? Good news!
Here’s a list of 50+ academics on Twitter who study or write about the overlap between video games and fields like psychology, communications, sociology, law, and more. Find someone new to follow!
My latest column over at Gamesindustry.biz looks at the question of whether we’d be happier if we had to stick with our choices in games instead of always having the option to respec, respend, and revise without penalty.