Overwatch Overjustification
How rewarding Overwatch players with bonus loot boxes may push them back towards Quick Play.
How rewarding Overwatch players with bonus loot boxes may push them back towards Quick Play.
Pitfalls, limitations, and caveats around research on video game aggression and addiction.
30 questions about psychology and video games that I wish academics would answer (or answer better).
Can the presence of NPCs affect our performance the same as having real people watching us?