Three simple psychological principles that help get players to pay for the Fortnite Battle Pass.
The audio book of Getting Gamers is out, plus how you can appear in my next book
What link have researchers found between intelligence and how well you play MOBAs?
How do game developers make virtual items as collectible as physical objects?
I talk with several authors of the new book, The Psychology of Zelda: Linking Our World to the Legend of Zelda Series
The “Squad Eliminated” screen in Apex Legends and the psychology of comparisons.
My book, “Getting Gamers: The Psychology of Video Games” is now available in paperback.
Why does gamification work, or not work? Can a game be used to screen job applicants?
How games provide feedback …and how they’re lacking.
My guest and I talk about the application of Dungeons & Dragons to psychology –and vice versa.
Should game tutorials hold players’ hands or encourage them to fail?
A Product Manager from King discusses how he measures players’ affinities for different kinds of mobile games and what developers can do with that information.
My guest and I explore how video games teach and reinforce skills psychologists have found to be important for success in work and life.
What kinds of relationships do people form with their video game avatars, and why?
How game developers might use a bit of psychology to better structure moral choices.
You say “What 30 things should researchers study about psychology and games!” I say “Listen to this episode of the podcast!” Woo!
The same wrinkle in our thinking that explains the optimism of people paralyzed in car accidents explains why it’s so frustrating when people don’t play map objectives in video games.
What do therapists need to know about the new video game addiction standards and other topics related to their patients’ favorite games?
I’m going to PAX West August 31 – September 3rd! I’ll be on panels about gaming disorders and moral choices in games! You should say hello!
Part of why Fortnite is so popular is the way it uses random rewards –and I don’t mean just loot drops.
How basic psychological phenomena impact (or should impact) game design and user experience.
We make new opinions more readily than we change existing ones. How can recommendation engines take advantage of this?
How can the psychology behind escape room design be applied to the design and play of video games and virtual reality? Or vice versa?
How obscuring players’ understanding of what’s going on might actually help them enjoy it more.
I talk to veteran game designer Jason Vandenberghe, who has turned to psychology and personality theory to understand and empathize with what kinds of experiences gamers want.
Why universities and other institutions offering degrees in the gaming industry are having students take Psychology 101.
Three lessons about the psychology of in-game purchases, illustrated by Destiny 2’s Tess Everis.
How cognitively demanding games can be a big help with developing certain mental and social skills, especially for kids with special needs.
Today’s special guest contributor tells us how to use psychology to make loot boxes truly evil.
On the 12th day of Christmas, my true love gave to me …TWELVE AUDIO ARTICLES!
In which we apply some lessons from the psychology behind combining losses and gains to leveling up in video games.
In this episode my guest expert and I discuss what psychology has to say about online harassment in games: what causes it, what predicts it, and how we might be able to curb it.
Horizon: Zero Dawn’s hunting challenges make good use of goal setting psychology, but here’s how they could do a little better.
Is it possible to be addicted to video games? How well are scientists doing at finding out?
How a few seconds with one trick from social psychology may help players get along better.
Why do people play games that simulate jobs, even their own jobs that they spend hours doing every day?
How morality and moral choices affect game design and how we play.
Here’s little psychological trick Heroes of the Storm uses to make us feel better about our performance after a match…
How avatars can affect our attitudes towards games –and life outside of games.
How one bit of negative information in a game review or forum post can color our entire perception of a game.
Why do people collect things in video games, and how can game designers make it more enjoyable and worthwhile?
A cognitive bias helps explain why some people insist that they carry the whole team in online competitive games.
I interview the authors of the new book Moral Combat: Why the War on Violent Video Games Is Wrong.
How being good at games can make you more open to improving other parts of your self.
I talk to the author of the new book, A Parent’s Guide to Video Games about psychology, kids, video games, and what we really know (and don’t know).
What we can learn from Blizzard’s changes to Overwatch about creating a sense of procedural fairness.
In this episode I talk about how some psychologists are using video games as a therapy tool.
How one simple trick from the psychology of persuasion could lead to better gaming experiences.
This episode’s guest helps us understand what motivates us to play games, and even specific games in particular.
How checklists and quest logs get us to keep playing.
How a certain kind of deliberate practice might help gamers get good.