Do achievements, badges, and other sources of external motivation always work as game designers expect, or can they undermine motivation to play?
Do achievements, badges, and trophies in video games work? If so, why?
Nick Yee from Quantic Foundry talks about their research on what motivates different kinds of people to play different kinds of games.
I have a new article up on gamesindustry.biz exploring the psychological appeal of violent shooters via self-determination theory. I draw from work by Scott Rigby, Richard Ryan, and Andrew Przybylski that looks at how this theory of human motivation can explain why violent shooters are so popular. SPOILER: It’s because good shooter design also happens…