The Psychology of Fear in Video Games

GamePro.com has published my article about the psychology of horror games, so if you didn’t catch it in the print magazine a while back you can now. IF YOU DARE.

What does this blood spot look like to you? Ink! I mean ink spot.

I sent a moderately frightened Bobo the Quote Monkey to fetch something from this article, and he came back with this:

Researchers say some people just have the right kind of personality for appreciating scares because they’re sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching, or horror films. Other personalities are drawn to situations showing the disruption of social norms in ways that will probably never happen in real life.

But perhaps a more encompassing explanation of horror’s inherent appeal is how it helps us master our fears. This seems to be particularly important for youngsters, who flock to scary media as an ultimately safe way to exercise their emotional chops and deal with real-life scary stuff. “Watching a horror film gives us back some control,” Weaver says. “We can experience an adverse event through film, and we know that it will end. We’ll survive it. We’ll go on with our lives.”

Interestingly, this co-opting of horror only really happens if the player or viewer knows that what they see is fake. In one famous experiment, researchers had subjects watch a movie featuring authentic scenes of live monkeys having their brains scooped out and of children-I kid you not-having their facial skin peeled away in preparation for surgery. Just reading this probably makes you squirm a little, and the vast majority of the study’s participants refused to finish watching the films despite that more grotesque movies playing at the theater down the street could outdo those scenes. We seem to need to know it’s fake.

Bobo is having a lie down right now, but you can read the whole thing here.

By the way, if anyone from Viceral Games or EA is out there, you should totally send me a copy of Dead Space 2. I’ll write about why it’s scary. ((Or why it’s not, if it’s not.))

The Psychology of Horror

If you can get your hands on the new issue of GamePro magazine (#267, December 2010 with Diablo 3 on the cover), check out my article on the psychology of horror. The timing with Halloween was better a week or so ago when the issue first came out.

This is another one of those topics that I was unsure of when the editor at GamePro asked me to tackle it. Not only did I not t really know much about the topic, I’m not even a fan of horror movies or games in particular. I’ve never seen a Saw movie or any other “gore pr0n” in my life, nor do I want to. Still, that’s why they call it “research” so I hit the library and found some more informed experts in the fields of psychology, media studies, and communications to help fill in the blanks. I got some great material, and the article turned out to be a lot of fun to write.

This is the issue to look for if you want to read the article.

I turned Bobo the Quote Monkey loose on the article, and he returned with this:

Bobo want banana.

So I gave him a banana, reminded him about the performance standards in his contract, and sent him back. This time he came up with the following:

A second set of explanations for horror’s delight posits that we hate the horror, but like the proverbial man who bangs his head against the wall because it feels so good when he stops, we love the relief that comes at the end.

Excitation transfer theory, credited earlier with enabling spooky soundtracks to do their job, has also been hypothesized to give us a kind of “thank god that’s over” high. “People become physically aroused due to the fear they experience during the media event –and then when the media event ends, that arousal transfers to the experience of relief and intensifies it,” Sparks says. “They don’t so much enjoy the experience of being afraid –rather, they enjoy the intense positive emotion that may directly follow.”

Other explanations for the appeal of horror are cited, plus I also ruminate on what the research tells us about scary video games in particular. I really don’t have any feedback on how well these GamePro pieces are being received, so if you’re reading them, post a comment and tell me what you think.