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	<title>Comments for The Psychology of Video Games</title>
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	<link>http://www.psychologyofgames.com</link>
	<description>Examining the intersection of video games and psychology</description>
	<lastBuildDate>Thu, 02 Feb 2012 17:47:02 +0000</lastBuildDate>
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		<title>Comment on Ideal Self Image and Game Choice by jmadigan</title>
		<link>http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/#comment-1509</link>
		<dc:creator>jmadigan</dc:creator>
		<pubDate>Thu, 02 Feb 2012 17:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=809#comment-1509</guid>
		<description>Extra Creditz (which everyone should be watching, &#039;cause it&#039;s great) did a nice piece on how this all applies to Mass Effect 2. Well, I don&#039;t think it was their intention per se, but they address the &quot;Renegade/Paragon&quot; split as it relates to our ideal self in choices. 

Link: http://www.youtube.com/watch?v=_2Tp8JopdIc</description>
		<content:encoded><![CDATA[<p>Extra Creditz (which everyone should be watching, &#8217;cause it&#8217;s great) did a nice piece on how this all applies to Mass Effect 2. Well, I don&#8217;t think it was their intention per se, but they address the &#8220;Renegade/Paragon&#8221; split as it relates to our ideal self in choices. </p>
<p>Link: <a href="http://www.youtube.com/watch?v=_2Tp8JopdIc" rel="nofollow">http://www.youtube.com/watch?v=_2Tp8JopdIc</a></p>
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		<title>Comment on Phat Loot and Neurotransmitters in World of Warcraft by Tiny Tower &#8211; Ungame of the Year &#171; All Sorts of Games</title>
		<link>http://www.psychologyofgames.com/2009/12/phat-loot-and-neurotransmitters-in-world-of-warcraft/#comment-1507</link>
		<dc:creator>Tiny Tower &#8211; Ungame of the Year &#171; All Sorts of Games</dc:creator>
		<pubDate>Wed, 01 Feb 2012 20:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=97#comment-1507</guid>
		<description>[...] a V.I.P. will arrive, granting bonuses to sales or cutting construction time down by several hours. Variable Ratio Conditioning at it&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] a V.I.P. will arrive, granting bonuses to sales or cutting construction time down by several hours. Variable Ratio Conditioning at it&#8217;s [...]</p>
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		<title>Comment on The Psychology of Microsoft Points Part 1: Waste Aversion by Rumor: Microsoft vai abandonar os MS Points &#124; Muito Supremo</title>
		<link>http://www.psychologyofgames.com/2011/05/the-psychology-of-microsoft-points-part-1-waste-aversion/#comment-1478</link>
		<dc:creator>Rumor: Microsoft vai abandonar os MS Points &#124; Muito Supremo</dc:creator>
		<pubDate>Tue, 24 Jan 2012 18:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=741#comment-1478</guid>
		<description>[...] Uma desvantagem que essa decisão poderia trazer para a empresa é sobre o caráter psicológico dos MS Points. Os pontos disponíveis para comprar sempre são mais do que o necessário para fazer obter alguma coisa na loja. Isso faz com que tenha uma &#8220;sobra&#8221; que normalmente o consumidor gasta com produtos que não compraria (ex. roupinhas ou avatares). Existem alguns artigos sobre isso na internet, como esse e esse. [...]</description>
		<content:encoded><![CDATA[<p>[...] Uma desvantagem que essa decisão poderia trazer para a empresa é sobre o caráter psicológico dos MS Points. Os pontos disponíveis para comprar sempre são mais do que o necessário para fazer obter alguma coisa na loja. Isso faz com que tenha uma &#8220;sobra&#8221; que normalmente o consumidor gasta com produtos que não compraria (ex. roupinhas ou avatares). Existem alguns artigos sobre isso na internet, como esse e esse. [...]</p>
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		<title>Comment on Ideal Self Image and Game Choice by Beutestücke der Woche: Cello Wars, Skyrim Diebesgilde, Retrode, Mario Sterne und Lunch Tüten &#124; Ninjalooter.de</title>
		<link>http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/#comment-1466</link>
		<dc:creator>Beutestücke der Woche: Cello Wars, Skyrim Diebesgilde, Retrode, Mario Sterne und Lunch Tüten &#124; Ninjalooter.de</dc:creator>
		<pubDate>Thu, 19 Jan 2012 12:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=809#comment-1466</guid>
		<description>[...] The Psychology of Video Games: Ideal Self Image and Game Choice [...]</description>
		<content:encoded><![CDATA[<p>[...] The Psychology of Video Games: Ideal Self Image and Game Choice [...]</p>
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		<title>Comment on Ideal Self Image and Game Choice by True to Design: What I&#8217;m Reading &#171; Managing the Game</title>
		<link>http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/#comment-1407</link>
		<dc:creator>True to Design: What I&#8217;m Reading &#171; Managing the Game</dc:creator>
		<pubDate>Mon, 09 Jan 2012 13:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=809#comment-1407</guid>
		<description>[...] Ideal Self Image and Game Choice: http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Ideal Self Image and Game Choice: <a href="http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/" rel="nofollow">http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/</a> [...]</p>
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		<title>Comment on Ideal Self Image and Game Choice by rowan</title>
		<link>http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/#comment-1400</link>
		<dc:creator>rowan</dc:creator>
		<pubDate>Sun, 08 Jan 2012 15:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=809#comment-1400</guid>
		<description>I think you are entirely correct in your assessment of the flaws of a &quot;carrot&quot; system like Light/Dark Gear in SWTOR. Many of the choices and consequences reflect the values of the game developers and/or Lucas, then in-effect penalize the player for making willy-nilly (but fitting their Ideal Selves) choices within that system. There has been a clamor for a &quot;neutral&quot; gearing system from quite a few fans. I suppose you could ignore the light/dark gear sets. Hmm Maybe I should look to see if the gear is worth it, in terms of &quot;look,&quot; since supposedly they offer no statistical benefit.</description>
		<content:encoded><![CDATA[<p>I think you are entirely correct in your assessment of the flaws of a &#8220;carrot&#8221; system like Light/Dark Gear in SWTOR. Many of the choices and consequences reflect the values of the game developers and/or Lucas, then in-effect penalize the player for making willy-nilly (but fitting their Ideal Selves) choices within that system. There has been a clamor for a &#8220;neutral&#8221; gearing system from quite a few fans. I suppose you could ignore the light/dark gear sets. Hmm Maybe I should look to see if the gear is worth it, in terms of &#8220;look,&#8221; since supposedly they offer no statistical benefit.</p>
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		<title>Comment on Thoughts on Immersion in Skyrim by Jeremy Gordon</title>
		<link>http://www.psychologyofgames.com/2011/12/thoughts-on-immersion-in-skyrim/#comment-1394</link>
		<dc:creator>Jeremy Gordon</dc:creator>
		<pubDate>Sun, 08 Jan 2012 00:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=772#comment-1394</guid>
		<description>&quot;Fallout 3: New Vegas&quot;

Fallout: New Vegas is not Fallout 3  Lastly, Bethesda did not make New Vegas, Obsidian did.</description>
		<content:encoded><![CDATA[<p>&#8220;Fallout 3: New Vegas&#8221;</p>
<p>Fallout: New Vegas is not Fallout 3  Lastly, Bethesda did not make New Vegas, Obsidian did.</p>
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		<title>Comment on Thoughts on Immersion in Skyrim by Jeremy Gordon</title>
		<link>http://www.psychologyofgames.com/2011/12/thoughts-on-immersion-in-skyrim/#comment-1393</link>
		<dc:creator>Jeremy Gordon</dc:creator>
		<pubDate>Sun, 08 Jan 2012 00:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=772#comment-1393</guid>
		<description>You hated Morrowind? Morrowind is only the best Elder Scrolls (And hell Bethesda game)? I hate what they di to the levelign system, they took away a lot of choice and customization. Why does carry limit get raised wen I improve stamina? That makes no sense at all.

 Some people say it&#039;s better because it gets rid of unnecessary stuff, well if you think that stuff is unnecessary, don&#039;t use it. Having the CHOICE to use or not use something is better so you can determine yourself how valuable it is. It may not be useful for you, but it may be useful for my character build. 

I miss each character having their own speed, now everyone walks that the same pace. You character is way too cookie cutter. 

I don&#039;t know how anyone can sit there with a straight face and say this leveling system is anything but crap. These games are becoming way to dumbed down.</description>
		<content:encoded><![CDATA[<p>You hated Morrowind? Morrowind is only the best Elder Scrolls (And hell Bethesda game)? I hate what they di to the levelign system, they took away a lot of choice and customization. Why does carry limit get raised wen I improve stamina? That makes no sense at all.</p>
<p> Some people say it&#8217;s better because it gets rid of unnecessary stuff, well if you think that stuff is unnecessary, don&#8217;t use it. Having the CHOICE to use or not use something is better so you can determine yourself how valuable it is. It may not be useful for you, but it may be useful for my character build. </p>
<p>I miss each character having their own speed, now everyone walks that the same pace. You character is way too cookie cutter. </p>
<p>I don&#8217;t know how anyone can sit there with a straight face and say this leveling system is anything but crap. These games are becoming way to dumbed down.</p>
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		<title>Comment on Ideal Self Image and Game Choice by Super.licio.us &#124; Superlevel</title>
		<link>http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/#comment-1383</link>
		<dc:creator>Super.licio.us &#124; Superlevel</dc:creator>
		<pubDate>Fri, 06 Jan 2012 10:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=809#comment-1383</guid>
		<description>[...] Ideal Self Image and Game Choice games psychology [...]</description>
		<content:encoded><![CDATA[<p>[...] Ideal Self Image and Game Choice games psychology [...]</p>
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		<title>Comment on Ideal Self Image and Game Choice by Toldain</title>
		<link>http://www.psychologyofgames.com/2012/01/ideal-self-image-and-game-choice/#comment-1377</link>
		<dc:creator>Toldain</dc:creator>
		<pubDate>Thu, 05 Jan 2012 23:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=809#comment-1377</guid>
		<description>I wish you would talk more about how some folks enjoy things in games like being totally rotten and killing puppies, because I don&#039;t.   This article kind of implies that most people wish they could kill more puppies in their idealized self, and all I can do is shake my head at that thought.  Really?   

I kind of think that the behavior is more about allowing them to act out feelings of hostility that they might have which otherwise has no outlet.   Because people frequently feel hostility for others for which there are few acceptable outlets for that hostility.   

Think Mr and Mrs Smith, for example.</description>
		<content:encoded><![CDATA[<p>I wish you would talk more about how some folks enjoy things in games like being totally rotten and killing puppies, because I don&#8217;t.   This article kind of implies that most people wish they could kill more puppies in their idealized self, and all I can do is shake my head at that thought.  Really?   </p>
<p>I kind of think that the behavior is more about allowing them to act out feelings of hostility that they might have which otherwise has no outlet.   Because people frequently feel hostility for others for which there are few acceptable outlets for that hostility.   </p>
<p>Think Mr and Mrs Smith, for example.</p>
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