The Pleasure Paradox of Big Buffs
How obscuring players’ understanding of what’s going on might actually help them enjoy it more.
How obscuring players’ understanding of what’s going on might actually help them enjoy it more.
Three lessons about the psychology of in-game purchases, illustrated by Destiny 2’s Tess Everis.
Today’s special guest contributor tells us how to use psychology to make loot boxes truly evil.
In which we apply some lessons from the psychology behind combining losses and gains to leveling up in video games.
Horizon: Zero Dawn’s hunting challenges make good use of goal setting psychology, but here’s how they could do a little better.
How a few seconds with one trick from social psychology may help players get along better.
Why do people play games that simulate jobs, even their own jobs that they spend hours doing every day?
Here’s little psychological trick Heroes of the Storm uses to make us feel better about our performance after a match…