Podcast 74 – 1.5-Sided Parasocial Relationships
Twitch is changing how we think about parasocial relationships. Is it only one-sided when there’s audience interaction?
Twitch is changing how we think about parasocial relationships. Is it only one-sided when there’s audience interaction?
How has one particular quirk of psychology shaped the design of Dungeons & Dragons across editions?
What’s some of the psychology behind players’ turning toxic once they’re online?
How do Dungeons & Dragons players justify bad behavior? And how can a DM use the same tricks to make really bad and really believable villains?
My guest and I discuss how physicians can specialize in caring for the mental and physical health of professional gamers.
How games like Guardians of the Galaxy and Gears of War try to keep you from quitting when you end a level.
Why will people invest their whole time, vigor, and attention to some games and not others?
Why you shouldn’t always randomly generate names from a table for the dragons or characters in your D&D game.