How can a little psychology make NPCs and other artificial intelligence agents in games seem more like real humans?
How the irrational way we treat “free” as a price in games can lead us astray …or keep us on track.
I talk to Dr. Jeffrey Lin about using psychology to curb toxic behavior in online games.
What do the ending of the Mass Effect series and a painful medical procedure have in common? They both illustrate how memory and evaluation of experiences interact.
I talk to Dr. Linda Kaye about psychological flow in video games, including the new topic of group flow in multiplayer gaming.
After 6 years and 151 pieces of content, I’m asking for a little support to move this whole psychology of games thing forward.
Some recent research suggests how to predict whether motion controls and other weird peripherals will lead to frustration or enjoyment.
We talk to Dr. Nick Yee about game companies’ use of big data and how he became a video game psychologist.
Get 3 free talks about psychology and video games from the 2015 Game Developer’s Conference.
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.