Why Do Color Coded Clues in Level Design Work?
Level designers often use colors to guide players along their way. The psychology of inattentional blindness and traffic accidents has more in common with this than you might think.
Level designers often use colors to guide players along their way. The psychology of inattentional blindness and traffic accidents has more in common with this than you might think.
My latest column over at Gamesindustry.biz looks at the question of whether we’d be happier if we had to stick with our choices in games instead of always having the option to respec, respend, and revise without penalty.
The first person exploration game Gone Home is one of the most immersive games I’ve ever seen, and it was done with just a tiny budget and team relative to AAA games. Let’s look at what theories of spatial presence have to say about what the developers did and why it works so well.
For some reason, author David McReady asked me to be his guest on his You Are Not So Smart podcast. As you might guess, we talked about psychology and video games.