The Psychology of Video Games

Archive for July 2011

Benign Envy and The Psychology of Tiny Tower

with 6 comments

I’ve been messing around lately with Tiny Tower on the iPad1. If you haven’t played it, the gist is that you build up a tower full of “bitizens” who live in your tower’s apartments and work in its shops. Employed bitizens make money over time, which you can spend to build ever more floors to get more shops to employ more bitizens to make more money. You can speed this process up by spending “tower bux” which you can either earn in-game or buy with real money. It’s very much a “wait to play” game where you check in on it, stock your shops, then check back in a few hours later to restock again and see if you’ve accrued enough money to build a new floor. I’ve currently got 48 floors.2

You can speed things up by spending tower bux, and you can hasten your accrual of tower bux by exchanging a few real bucks –$30 will net you 1,000 tower bux. Apparently this is doing well for the developers, as Tiny Tower has shown up on the iTunes list of highest grossing apps and it has millions of players. I think they’ve missed an opportunity to make even more money, though, by not taking advantage of something called “benign envy.”3

The idea is that there are two kinds of envy: benign and malicious. As explained in series of papers by Niels van de Ven and his colleagues4 the latter is the kind we may be more familiar with –it’s the “They’ve got something I want, I wish they didn’t have it” variety. It especially happens when we don’t think someone deserves some nice new shiny thing that they’ve got. Benign envy, on the other hand, occurs when someone else has something we want, but we think that they deserve to have it. They worked for it, or it’s a just reward for their good character, or whatever.

When we experience benign envy, we don’t want to tear the other person down as much as we want to build ourselves up to get what they have. If doing so seems relatively easy, research has shown that such feelings of benign envy will motivate us to do what we can to close the gap. This may include spending more money to acquire a product that the other person has. In one study, van de Vern made subjects feel envious of a friend who got a desirable internship, and the result was that subjects, who were college students, studied harder to better their chances. In a follow-up study, they inspired envy for a friend who got a new iPhone, to the point where they subjects they’d be willing to pay 64% more for the gadget than would a control group.5

Where I think Tiny Tower is missing out on some extra revenue is that it doesn’t allow you to purchase
specific shops. The game is largely capricious about what specific shops appear –flag a floor for food and you may get either a Sky Burger or a Fancy Cuisine. This is important because some shops are WAY better than others because of how deep their stocks are, which lets them generate more money while you’re away from the game.

And while Tiny Tower allows you to peek in on your GameCenter friends’ towers and see what shops they have, it doesn’t allow you to do much about it if they have, say, a Tutoring Center that stocks an awesome 5,400 units of “Trig Help” at three coins a pop while the best service shop you have only sells a fraction of that before you have to manually restock. If Tiny Tower let you buy a Tutoring Center with real money, I’d bet they’d make a lot more, especially after people visited their friends and got a little dose of benign envy.

Of course, that’s not to say that people would always see this mechanic as fair or feel annoyed over the fact that their friends are cheapening their luck and persistence by breaking out the credit card. It’s a delicate balancing act. I’m just saying, I really want a Private Investigator before I hit 50 floors.

  1. It is also on the iPhone/Touch []
  2. Wait, now 49. []
  3. Yes, this is another one my evil posts about how they could get more money out of you. They’re fun! []
  4. e.g., van de Ven, N. (2011). Why Envy Outperforms Admiration. Personality and Social Psychology Bulletin, 37(6) 784-795. []
  5. van de Ven, N., Zeelenberg, M. Pieters, R. (2011). The Envy Premium in Product Evaluation. Journal of Consumer Research, 37. 984-998. []

Written by Jamie Madigan

July 27, 2011 at 2:34 pm

Posted in Articles

Tagged with , ,

Netflix, GameFly, and Predicting the Future

with 7 comments

Behavioral economist Dan Ariely has a great article in the current issue of Wired Magazine (also available to read here) where he discusses how online companies use psychology to squeeze more money out of us. (Incidentally, I have an article in the current issue of GamePro magazine about the same things in the context of video games, and even got professor Ariely to provide input.) One of his more interesting points was about Netflix’s queue and the type of movies people tend to add to it:

There’s a beautiful paper by Daniel Read and two coauthors showing the gap between what people want to do in principle and what they want to do right now. They asked subjects to choose several films from a list containing a mix of highbrow titles (e.g., Schindler’s List) and lowbrow titles (e.g., My Cousin Vinny). When asked which film they wanted to watch a few days later, most picked a highbrow one. But when asked which they wanted to watch right now, most went lowbrow. In principle, we want to be the kind of people who watch serious movies, maybe even French ones—just not tonight! And so our queue becomes aspirational, filled with titles that are more ambitious than the ones we really want to watch.

Now that Netflix offers streaming, I’ve dropped the DVDs altogether. With streaming, we no longer get stuck with movies we only want to watch in theory. Instead, we feel like we’re paying for the right to watch any movie at any time—even if we don’t wind up watching many.

I started to wonder if the same thing may happen with game rental services like GameFly. Are you likely to add avant-garde games like No More Heroes to your queue1 with intentions of experiencing something unique yet move yet another military themed shooter to the top of the list? Would you consider adding a Japanese RPG for the sake of branching out into genres you haven’t traditionally played but groan in disappointment when it actually arrives int he mail?

Oh yay, the Citizen Kane of video games has arrived in my mailbox. How did that thing get in my queue, anyway?

I bet so, and the question might get more complicated if games-on-demand products like OnLive ever take off. Imagine if GameFly offered a streaming service where you could stream games or download rental copies. Would you think it’s a better value because it lets you avoid having to face up to your aspirational games when they arrive in the mail?

  1. Or should I say “Game Flap?” HI WEEKEND CONFIRMED GUYS! []

Written by Jamie Madigan

July 13, 2011 at 9:25 pm

Posted in Articles