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	<title>Comments on: The Psychology of Loot</title>
	<atom:link href="http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/</link>
	<description>Examining the intersection of psychology and video games</description>
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		<title>By: Luciano Lombardi</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-1198</link>
		<dc:creator>Luciano Lombardi</dc:creator>
		<pubDate>Wed, 27 Jun 2012 17:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-1198</guid>
		<description><![CDATA[I have just read your articles in gamasutra and was redirected here. Congratulations on the blog, it is really interesting and well written, mixing humour with academic thoughts is greatly achieved.

I don&#039;t think it is weird to feel more satisfaction talking to guys like Dan Ariely instead of a movie star, I would even go further stating that it would be weird otherwise!

Cheers]]></description>
		<content:encoded><![CDATA[<p>I have just read your articles in gamasutra and was redirected here. Congratulations on the blog, it is really interesting and well written, mixing humour with academic thoughts is greatly achieved.</p>
<p>I don&#8217;t think it is weird to feel more satisfaction talking to guys like Dan Ariely instead of a movie star, I would even go further stating that it would be weird otherwise!</p>
<p>Cheers</p>
]]></content:encoded>
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		<title>By: Rodge Bucao</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-991</link>
		<dc:creator>Rodge Bucao</dc:creator>
		<pubDate>Mon, 09 May 2011 10:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-991</guid>
		<description><![CDATA[I haven&#039;t read your article yet, but offhand, I think you might be on to something here. If the pleasure of anticipating a loot becomes the reward per se as you point out, then it runs consistent with the incentive-sensitization theory of addiction which states almost the very same thing. It&#039;s the anticipation, and not the pleasurable effects after, that gets a gamer going for more.]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t read your article yet, but offhand, I think you might be on to something here. If the pleasure of anticipating a loot becomes the reward per se as you point out, then it runs consistent with the incentive-sensitization theory of addiction which states almost the very same thing. It&#8217;s the anticipation, and not the pleasurable effects after, that gets a gamer going for more.</p>
]]></content:encoded>
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		<title>By: Crysis 2 Gamers</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-990</link>
		<dc:creator>Crysis 2 Gamers</dc:creator>
		<pubDate>Sun, 08 May 2011 04:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-990</guid>
		<description><![CDATA[I think this is one of the most interesting subjects in the psychology of gaming. A guy (forgot his name) did a videon TED about why gamers are so in love with &quot;loot&quot; and the tedious work required to earn it. 

Awesome blog by the way, just came acrosss it!]]></description>
		<content:encoded><![CDATA[<p>I think this is one of the most interesting subjects in the psychology of gaming. A guy (forgot his name) did a videon TED about why gamers are so in love with &#8220;loot&#8221; and the tedious work required to earn it. </p>
<p>Awesome blog by the way, just came acrosss it!</p>
]]></content:encoded>
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	<item>
		<title>By: Dany Cecil</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-989</link>
		<dc:creator>Dany Cecil</dc:creator>
		<pubDate>Sun, 01 May 2011 08:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-989</guid>
		<description><![CDATA[Hey! nice blog!
I made a blog that explains the gaming history,how it all started and it goes until now, its very informative,
I hope you appreciate it.]]></description>
		<content:encoded><![CDATA[<p>Hey! nice blog!<br />
I made a blog that explains the gaming history,how it all started and it goes until now, its very informative,<br />
I hope you appreciate it.</p>
]]></content:encoded>
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		<title>By: Jamie Madigan</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-988</link>
		<dc:creator>Jamie Madigan</dc:creator>
		<pubDate>Wed, 27 Apr 2011 13:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-988</guid>
		<description><![CDATA[Yep, and interestingly it&#039;s the same mistake I keep seeing places like MTV and Spike make when they try to cater to gamers. We have our own heroes. At least some of them must be camera ready.]]></description>
		<content:encoded><![CDATA[<p>Yep, and interestingly it&#8217;s the same mistake I keep seeing places like MTV and Spike make when they try to cater to gamers. We have our own heroes. At least some of them must be camera ready.</p>
]]></content:encoded>
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	<item>
		<title>By: Super.licio.us &#124; Superlevel</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-987</link>
		<dc:creator>Super.licio.us &#124; Superlevel</dc:creator>
		<pubDate>Wed, 27 Apr 2011 07:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-987</guid>
		<description><![CDATA[[...] The Psychology of Loot games psychology pdf [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] The Psychology of Loot games psychology pdf [...] </p>
]]></content:encoded>
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		<title>By: Bruce Campbell</title>
		<link>http://www.psychologyofgames.com/2011/04/the-psychology-of-loot/#comment-986</link>
		<dc:creator>Bruce Campbell</dc:creator>
		<pubDate>Mon, 25 Apr 2011 19:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=734#comment-986</guid>
		<description><![CDATA[More thrilled to talk to really intelligent people who are discovering the many ways we can all make the world a better place, instead of celebrities? Those guys are the REAL celebrities. Just look at the audience&#039;s reaction following a TED Talk or its ilk. It&#039;s no shame to go squee when you get to share skull time with really smart, dynamic people. I envy you!]]></description>
		<content:encoded><![CDATA[<p>More thrilled to talk to really intelligent people who are discovering the many ways we can all make the world a better place, instead of celebrities? Those guys are the REAL celebrities. Just look at the audience&#8217;s reaction following a TED Talk or its ilk. It&#8217;s no shame to go squee when you get to share skull time with really smart, dynamic people. I envy you!</p>
]]></content:encoded>
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