Why Do We Love Genres So Much?

The guys over at Penny Arcade had a great bit where they poked fun at gamers’ obsession with fitting everything into neatly defined genres. The stars of the strip are sitting at a tasting table with Gabe snootily remarking, “This is more of a late eighties platformer, with …Yes, I believe there’s a hint of…

Anonymity and Antisocial Behavior

What makes people be such jerks in online games and messageboards? And why do these kids keep stealing my Halloween candy? Wait, actually I think I remember reading something about this… Ah yes, a classic experiment done by Edward Diener at the University of Illinois Urbana-Champaign and his colleagues way back in the 1970s Little…

Fun is Had When Your Time Flies

Note: A slightly different version of this article ran earlier on Gamasutra.com. I’ll be updating again later this week with a new article here so that you have something to read that hasn’t been previously published. Because I love you, man. While I generally enjoyed Red Faction: Guerrilla, last year’s third-person action game from Volition…

The Endowment Effect and Used Game Sales

A few years ago I decided that I really wanted a fancy new camera so I could properly indulge my budding interest in photography. Problem was, I didn’t have the cash. But what I did have was a closet literally full of old games I hadn’t played in years and would probably never play again.…

Et Cetera, February 2010

And now for some things that aren’t worth a post by themselves, but which I can dump together. ONE: Hey, did you know that some of the content here is being syndicated by Gamasutra.com and GameSetWatch? You can see my article on loss aversion here, and new stuff will appear bi-weekly. They actually want me…

Psychological Flow and Fake Plastic Rock

I think most of us have been in “the zone” at one point or another while playing a game. You know what I mean: that trance-like state where things just click and you just can’t do wrong, be it headshot after headshot in a shooter, making jump after perfectly timed jump in a platformer, or…