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	<title>Comments on: Sunk Costs, Pre-Orders, and Game Over</title>
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	<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/</link>
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		<title>By: EA afferma &#34;le demo gratuite sono un lusso&#34; - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-854</link>
		<dc:creator>EA afferma &#34;le demo gratuite sono un lusso&#34; - Il Forum ufficiale di Multiplayer.it, con discussioni, sondaggi e le ultime informazioni</dc:creator>
		<pubDate>Sun, 18 Apr 2010 22:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-854</guid>
		<description>[...] che i pre-order generalmente vanno di moda e che le software house in genere ci guadagnano (alcune osservazioni molto intelligenti circa questo argomento) direi che in questo caso sarebbe un trade-off ragionevole, che forse non farebbe contenti tutti, [...]</description>
		<content:encoded><![CDATA[<p>[...] che i pre-order generalmente vanno di moda e che le software house in genere ci guadagnano (alcune osservazioni molto intelligenti circa questo argomento) direi che in questo caso sarebbe un trade-off ragionevole, che forse non farebbe contenti tutti, [...]</p>
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		<title>By: Gamers Rights Law &#187; Are lawsuits taking the fun out of gaming?</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-282</link>
		<dc:creator>Gamers Rights Law &#187; Are lawsuits taking the fun out of gaming?</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-282</guid>
		<description>[...] Sunk Costs, Pre-orders, and Game Over at the deep-thinking blog &#8220;The Psychology of Videogames&#8221;. It talks about the reasoning behind following &#8220;good money after bad&#8221; in a video-game purchase. My favorite quote is &#8221; Robyn M. Dawes even describes in his book Rational Choice in an Irrational World4 how this is pretty much the same logic that a heroin addict would use to avoid treatment before reaching rock bottom. Yeah. Think about THAT. &#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Sunk Costs, Pre-orders, and Game Over at the deep-thinking blog &#8220;The Psychology of Videogames&#8221;. It talks about the reasoning behind following &#8220;good money after bad&#8221; in a video-game purchase. My favorite quote is &#8221; Robyn M. Dawes even describes in his book Rational Choice in an Irrational World4 how this is pretty much the same logic that a heroin addict would use to avoid treatment before reaching rock bottom. Yeah. Think about THAT. &#8221; [...]</p>
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		<title>By: Jon Radoff</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-100</link>
		<dc:creator>Jon Radoff</dc:creator>
		<pubDate>Fri, 08 Jan 2010 09:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-100</guid>
		<description>Is there a tendency for a player to complete Game A even when they know, with certainty, that they&#039;d enjoy Game B more?  In this case, is it really because of &quot;sunk cost&quot; or is it because of some other tendency (e.g., predisposition towards being a completist?)

Another explanation is that they simply don&#039;t know how much they&#039;d enjoy an alternative experience, and don&#039;t want to risk that it could be even worse.  Colloquially, we&#039;d call this the &quot;devil I know&quot; situation--I&#039;m wondering if there&#039;s a psychological basis for this as well.</description>
		<content:encoded><![CDATA[<p>Is there a tendency for a player to complete Game A even when they know, with certainty, that they&#8217;d enjoy Game B more?  In this case, is it really because of &#8220;sunk cost&#8221; or is it because of some other tendency (e.g., predisposition towards being a completist?)</p>
<p>Another explanation is that they simply don&#8217;t know how much they&#8217;d enjoy an alternative experience, and don&#8217;t want to risk that it could be even worse.  Colloquially, we&#8217;d call this the &#8220;devil I know&#8221; situation&#8211;I&#8217;m wondering if there&#8217;s a psychological basis for this as well.</p>
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		<title>By: Duke Nukem Forever: Escalating Commitment and Chewing Bubblegum &#171; The Psychology of Video Games</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-47</link>
		<dc:creator>Duke Nukem Forever: Escalating Commitment and Chewing Bubblegum &#171; The Psychology of Video Games</dc:creator>
		<pubDate>Wed, 30 Dec 2009 12:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-47</guid>
		<description>[...] familiar? You may be thinking of the closely related habit of honoring sunk costs, which helps explain why retailers try to get you to pre-order games. [...]</description>
		<content:encoded><![CDATA[<p>[...] familiar? You may be thinking of the closely related habit of honoring sunk costs, which helps explain why retailers try to get you to pre-order games. [...]</p>
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		<title>By: Jamie Madigan</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-41</link>
		<dc:creator>Jamie Madigan</dc:creator>
		<pubDate>Wed, 30 Dec 2009 01:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-41</guid>
		<description>&lt;a href=&quot;#comment-26&quot; rel=&quot;nofollow&quot;&gt;@Brian Newton&lt;/a&gt; 
Yeah I fudged the story a bit by specifying that the pre-order deposit was non-refundable and non-transferable (though even with a transferable deposit they&#039;ve still got you honoring sunk costs on SOMETHING).

The other thing you described sounds kind of like what&#039;s known as &quot;the endowment effect&quot; and may very well be in play, though in drafting these stories I&#039;ve found that they make better reads when I stick to one concept at a time.

Regarding the $50 cost, though, that&#039;s still beside the point. You&#039;re still looking at paying $50 for something that &lt;i&gt;has no value to you&lt;/i&gt; or at least less than $50 worth of value. It&#039;s still irrational to spend it.</description>
		<content:encoded><![CDATA[<p><a href="#comment-26" rel="nofollow">@Brian Newton</a><br />
Yeah I fudged the story a bit by specifying that the pre-order deposit was non-refundable and non-transferable (though even with a transferable deposit they&#8217;ve still got you honoring sunk costs on SOMETHING).</p>
<p>The other thing you described sounds kind of like what&#8217;s known as &#8220;the endowment effect&#8221; and may very well be in play, though in drafting these stories I&#8217;ve found that they make better reads when I stick to one concept at a time.</p>
<p>Regarding the $50 cost, though, that&#8217;s still beside the point. You&#8217;re still looking at paying $50 for something that <i>has no value to you</i> or at least less than $50 worth of value. It&#8217;s still irrational to spend it.</p>
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		<title>By: Brian Newton</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-26</link>
		<dc:creator>Brian Newton</dc:creator>
		<pubDate>Tue, 29 Dec 2009 11:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-26</guid>
		<description>Hey Jamie, exposed to your blog through Gamepolitics. I&#039;m a 3rd year in a clinical PsyD program and am glad to other gamer Psych minded people out there. I almost did my dissertation on MMO addiction and so your blog is definitely added to my reader. You&#039;ll probably see me commenting on  your posts pretty frequently.

This makes sense for pre-orders where the 10 dollars is actually sunk, but I believe Gamestop (the main offender) will return your money with no questions asked if you go down to the store and say you decided not to buy it or got it somewhere else. The sunk cost you&#039;re talking about is sort of related to throwing good money after bad in stocks etc, but when you&#039;re able to get the money refunded, I don&#039;t think it really applies as much.

I think it might have more to do with two other concepts. One is that you even though the money isn&#039;t actually sunk, you have a perception that the game is partially yours and if you think about buying that game, you will most likely return to the place you pre-ordered it. Also, it modifies the perceived cost of the game. Paying 10 dollars is no big deal. Then, when the game releases, the perceived cost of the game is 50 dollars at the Gamestop you pre-ordered at and 60 dollars everywhere else.</description>
		<content:encoded><![CDATA[<p>Hey Jamie, exposed to your blog through Gamepolitics. I&#8217;m a 3rd year in a clinical PsyD program and am glad to other gamer Psych minded people out there. I almost did my dissertation on MMO addiction and so your blog is definitely added to my reader. You&#8217;ll probably see me commenting on  your posts pretty frequently.</p>
<p>This makes sense for pre-orders where the 10 dollars is actually sunk, but I believe Gamestop (the main offender) will return your money with no questions asked if you go down to the store and say you decided not to buy it or got it somewhere else. The sunk cost you&#8217;re talking about is sort of related to throwing good money after bad in stocks etc, but when you&#8217;re able to get the money refunded, I don&#8217;t think it really applies as much.</p>
<p>I think it might have more to do with two other concepts. One is that you even though the money isn&#8217;t actually sunk, you have a perception that the game is partially yours and if you think about buying that game, you will most likely return to the place you pre-ordered it. Also, it modifies the perceived cost of the game. Paying 10 dollars is no big deal. Then, when the game releases, the perceived cost of the game is 50 dollars at the Gamestop you pre-ordered at and 60 dollars everywhere else.</p>
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		<title>By: Jamie Madigan</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-21</link>
		<dc:creator>Jamie Madigan</dc:creator>
		<pubDate>Tue, 29 Dec 2009 02:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-21</guid>
		<description>Heh. Touche.</description>
		<content:encoded><![CDATA[<p>Heh. Touche.</p>
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		<title>By: Ashley Lynch</title>
		<link>http://www.psychologyofgames.com/2009/12/19/sunk-costs-pre-orders-and-game-over/comment-page-1/#comment-19</link>
		<dc:creator>Ashley Lynch</dc:creator>
		<pubDate>Tue, 29 Dec 2009 02:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.psychologyofgames.com/?p=60#comment-19</guid>
		<description>Ebay.  Costs recovered.</description>
		<content:encoded><![CDATA[<p>Ebay.  Costs recovered.</p>
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