Could a commercial VR game you’re playing be used for therapy? What to know about VR therapy.
How has one particular quirk of psychology shaped the design of Dungeons & Dragons across editions?
What’s some of the psychology behind players’ turning toxic once they’re online?
How do Dungeons & Dragons players justify bad behavior? And how can a DM use the same tricks to make really bad and really believable villains?
My guest and I discuss how physicians can specialize in caring for the mental and physical health of professional gamers.
How games like Guardians of the Galaxy and Gears of War try to keep you from quitting when you end a level.
Why will people invest their whole time, vigor, and attention to some games and not others?
Why you shouldn’t always randomly generate names from a table for the dragons or characters in your D&D game.
Memes are a lot more sophisticated and complicated than you might assume. This episode unpacks the idea of memes and how we use them.
How Wizards of the Coast could have leaned into the psychology of collecting to sell more Monsters of the Multiverse
Here’s what’s coming to the site and podcast in 2022!
Ubisoft is experimenting with using NFTs to make in-game items unique. But they’re getting the psychology wrong.
Ever seen or heard something from a video game while you weren’t playing? We talk about these “game transfer phenomena” and their implications.
My guest expert and I talk about the psychology behind geek fandom conventions, how people behave at cons, and how Covid has changed them.
How can psychologists help esports athletes improve, stay healthy, and thrive?
When games have a message, do players respond?
I have a full house of guests this episode, talking about a new book about psychology and Final Fantasy.
What does the research say about how video games can help us be more positive and happy?
How game designers avoid –or deliberately use– the psychological phenomenon of loss aversion
My new book explains why your workplace should look more like a video game. And it’s out now!
What does research say about why people troll in video games?
Why do people donate to Twitch streamers? What kinds of relationships do streamers and viewers have?
My guest expert and I talk about supporting those who play and work in gaming communities.
Are rewards the same as incentives in game design?
I and my guest expert, a psychology Ph.D. and researcher at Riot Games, talk about using psychology to make better games.
How one online games marketplace is hoping to sell you more by offering less.
How one guild leveraged a basic understanding of economics to dominate other MMO players.
How do the mental models of League of Legends experts differ from other players? And what does it matter?
A lecture I gave on what makes for an engaging game.
How one non-profit is using RPGs to teach skills, help people, and enhance therapy.
The psychology behind how we spend in-game currency.
How do level designers look to psychology for helping players can navigate, move through, and make sense of their virtual worlds?
Virtual items by nature lack many of the things that make physical items so collectible. Here’s how game developers and publishers make virtual things more collectible.
Guest experts discuss their “adversarial collaboration” to measure (or not) the effects of sexualized avatars.
How far can customizing offers for in-game purchases go before they seem unfair?
Are friendships and other relationships formed in online games substitutes for offline relationships? Are they better?
When might you be more willing to wait for a loading or matchmaking screen to finish?
Psychology of Games Summer Book Club concludes with Nir Eyal, author of newly released Indistractible.
What is it about Marvel super hero games that is really effective at making us feel transported to another world?
Psychology of Games Summer Book Club begins with an interview with Dr. Pete Etchells, author of the newly released Lost in a Good Game.
EAs says loot boxes are just beloved “surprise mechanics.” In a way, this is true. In a more relevant way, it is not.
How much screen time is good and/or bad for the psychological well-being of kids?
My guests and I discuss how moral choices in games differ from other media and some of our favorite and most compelling choices from games.
I’ll be on a panel talking about how I turned my passion for psychology and games into …all this. *gestures broadly at website*
Shared mental models, a concept borrowed from psychology, help explain why some teams dominate in multiplayer games.
Three simple psychological principles that help get players to pay for the Fortnite Battle Pass.
How do psychologists study empathy and how can it best be used in games?
The full interviews behind my recent episode on psychology and loot boxes.
Watch five recent convention panels about psychology and video games
Should loot boxes be considered a form of gambling? Is there a relationship between loot box spending and gambling?
The audio book of Getting Gamers is out, plus how you can appear in my next book