The Psychology of Video Games

Examining the intersection of psychology and video games

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Podcast 27: Collecting Things in Video Games

Why do people collect things in video games, and how can game designers make it more enjoyable and worthwhile?

Continue reading →

Articles

Carrying the Responsibility Bias for the Team

A cognitive bias helps explain why some people insist that they carry the whole team in online competitive games.

Podcast

Podcast 26: Moral Combat on Violent Video Games

I interview the authors of the new book Moral Combat: Why the War on Violent Video Games Is Wrong.

Articles

Why Being a Better Gamer Can Help You Be a Better Person

How being good at games can make you more open to improving other parts of your self.

Podcast

Podcast 25: A Parent’s Guide to The Psychology of Video Games

I talk to the author of the new book, A Parent’s Guide to Video Games about psychology, kids, video games, and what we really know (and don’t know).

A Blizzard of Procedural Justice

What we can learn from Blizzard’s changes to Overwatch about creating a sense of procedural fairness.

March 2, 2017 in Articles.

Podcast 24: Using Video Games for Therapy

In this episode I talk about how some psychologists are using video games as a therapy tool.

February 15, 2017 in Podcast.

The Consistency of Automatic Helping in Games

How one simple trick from the psychology of persuasion could lead to better gaming experiences.

February 2, 2017 in Articles.

Podcast 23: Self Determination Theory and Why We Play Games

This episode’s guest helps us understand what motivates us to play games, and even specific games in particular.

January 17, 2017 in Podcast.

Zeigarnik Effect and Quest Logs

How checklists and quest logs get us to keep playing.

January 2, 2017 in Articles.

Deliberate Practice and Getting Good

How a certain kind of deliberate practice might help gamers get good.

December 6, 2016 in Articles.

Overwatch Overjustification

How rewarding Overwatch players with bonus loot boxes may push them back towards Quick Play.

November 21, 2016 in Articles.

Podcast 22: Research on Games, Aggression, and Addiction

Pitfalls, limitations, and caveats around research on video game aggression and addiction.

November 14, 2016 in Podcast.

30 Questions About Games Psychologists Should Answer

30 questions about psychology and video games that I wish academics would answer (or answer better).

November 10, 2016 in Plugs, Videos.

Do Non-Player Characters Count as an “Audience”?

Can the presence of NPCs affect our performance the same as having real people watching us?

November 1, 2016 in Articles.

Podcast 21: Achievements and Motivation

Do achievements, badges, and other sources of external motivation always work as game designers expect, or can they undermine motivation to play?

October 14, 2016 in Podcast.

The Overjustification Effect and Game Achievements

How achievements, trophies, and badges in games can lower player motivation under the wrong circumstances.

October 3, 2016 in Articles.

Podcast 20: 12 Months of Psychology of Games Posts

Enjoy the audio versions of 12 Psychology of Games articles all assembled together for your listening pleasure.

September 19, 2016 in Podcast.

The Near Miss Effect and Game Rewards

How failure can feel like success and motivate you to keep playing under the right circumstances.

September 2, 2016 in Articles.

What Do You Want to Know About the Psychology of Video Games?

I need your help preparing for an upcoming talk. Let’s brainstorm!

August 30, 2016 in Uncategorized.

Podcast 19: Habit Forming Games

What’s the formula for habit-forming mobile games like Pokemon Go? How do you break these habits if you don’t want them?

August 15, 2016 in Podcast.

Twitching, Cheering, and Dirty Laundry

Twitch has added microtransactions as a way to support streamers. Cool. But what are some psychological quirks at play?

August 1, 2016 in Articles.

Podcast 18: Biofeedback and Video Game Design

How can biofeedback and psychophysiology –the physiological bases of mental processes– be used to design better video games?

July 18, 2016 in Podcast.

Why Do Achievements, Trophies, and Badges Work?

Do achievements, badges, and trophies in video games work? If so, why?

July 4, 2016 in Articles.

Podcast 17: Gaming Psychology and Learning

What is it about video games that make them such effective tools for learning and teaching people new material?

June 20, 2016 in Podcast.

Dark Souls and Gitting into a Gud Mindset

How Dark Souls 3 taught me to be a better parent by encouraging me to embrace failure.

June 13, 2016 in Articles.

Podcast 16: The Qualities of Online Relationships

In this episode we discuss friendships and other relationships formed in online games. Can they substitute for offline relationships? Are they better or worse in some ways?

June 6, 2016 in Podcast.

Get the Psychology of Games Newsletter

Sign up to get Psychology of Games articles delivered via e-mail every time something new goes up.

June 2, 2016 in Plugs.

Kisses, Anticipation, and the Lost Art of Identifying

Wait. Don’t identify that loot yet. You’ll enjoy it more.

June 1, 2016 in Articles.

Podcast 15: Simulation Sickness and Virtual Reality

I talk with Ben Lewis Evans, a psychologist and UX researcher at Epic Games, about simulation sickness in VR and how developers work around it.

May 16, 2016 in Podcast.

Psychology and Video Game Product Engagement Presentation

A recording of the slide deck I used for a lecture on video games, psychology, and product engagement.

May 9, 2016 in Videos.

Kill Cam Kudos and Overwatch

Video: How a small tweak to Blizzard’s new game might nudge people towards sportsmanship.

May 2, 2016 in Articles.

Support Psychology of Games on Patreon

Enjoyed the articles and podcasts over the years? Kick a buck or two my way to keep them coming.

April 29, 2016 in Plugs.

Podcast 14: Why People Play Games

Nick Yee from Quantic Foundry talks about their research on what motivates different kinds of people to play different kinds of games.

April 18, 2016 in Podcast.

Favorite Sentences from My Book

Some of my favorite stupid sentences from my book about the psychology of video games.

April 11, 2016 in Plugs.

Four More GDC Presentations About Psychology and Video Games

Four free talks from the Game’s Developer Conference about psychology and video games.

April 4, 2016 in Articles.

Podcast 13: Stress, Games, and Recovery

This episode I talk to Dr. Emily Collins about how video games can be used to recover from a stressful day.

March 14, 2016 in Podcast.

Learned Helplessness and Halo 5

Why some games and some experiences make us feel more helpless than others –and what designers can do about it.

March 1, 2016 in Articles.

Podcast 12: Video Game Violence

In this episode I talk to Dr. Christopher J. Ferguson about research on the effects of video game violence.

February 16, 2016 in Podcast.

Newtonian Engagement and Metal Gear Solid V

Why are some games better than others at getting us to just keep playing without taking a break?

February 1, 2016 in Articles.

Podcast 11: Video Games and Our Health

How do video games affect our health –both physical and mental– for better or worse?

January 19, 2016 in Podcast.

The Steam Winter Sale is Too Much Sale

The 2015 Steam Winter Sale has ditched the daily and flash deals. Here’s why I think that may be a bad idea.

December 28, 2015 in Articles.

Podcast 10: Can Video Games Make You Smarter?

I talk to Dr. C. Shawn Green from the University of Wisconsin-Madison about whether brain training programs work and if regular old action games can make you smarter –and what that really means.

December 16, 2015 in Podcast.

Reason Based Choice and the Golden Path

How a simple choice of words can bias your choices in video games, such as what NPC factions to support.

November 30, 2015 in Articles.

Podcast 9: How Do Games Differ From Other Media?

I talk to Dr. Nick Bowman from West Virginia University about how video games differ from other media in terms of the demands they place on players and thus how our approaches to studying them should differ. It turns out that video games ARE special and something new.

November 16, 2015 in Podcast.

The Psychology of Horror Games

In celebration of Halloween, let’s look at some of the psychology behind why people like scary video games.

October 29, 2015 in Articles.

A Wii Little Fluency Effect

“Wii U” sounds silly, but Nintendo’s consoles might be benefiting a little from what’s known as the fluency effect.

October 26, 2015 in Articles.

Getting Gamers: The Psychology of Video Games Book

Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them is a book about how video games use psychology to shape our behavior, manipulate our beliefs, and rig our purchasing decisions.

October 20, 2015 in Plugs.

Podcast 8: Envy and Microtransactions

How can envy can drive us to make in-game purchases and microtransactions? But also, what do we think of others who just buy things we chose to grind out? Let’s see what the research suggests.

October 12, 2015 in Podcast.

The Kuleshov Effect: Is Batman Hungry?

An old technique from film making has psychological roots that reach into the world of video games.

September 28, 2015 in Articles.

Podcast 7: The State of Video Game Debates

What’s the popular topics and state of academic research on psychology and video games? And how can academics package that information for the media and everyone else?

September 14, 2015 in Podcast.

Shenmue 3 Kickstarter and the Affect Heuristic

How do gaming Kickstarters that rely on nostalgia make use of our irrational decision-making?

August 31, 2015 in Articles.

Podcast 6: Using Psychology to Craft User Experiences

If the users of games are humans, then a little psychology should help a lot in user research, right? Celia Hodent from Epic Games explains why in this episode.

August 17, 2015 in Podcast.

When the Pay to Win Button Backfires

How do players react and what social comparisons do they make when others pay real money for in-game advantages?

August 3, 2015 in Articles.

Podcast 5: Building Better AI Through Psychology

How can a little psychology make NPCs and other artificial intelligence agents in games seem more like real humans?

July 16, 2015 in Podcast.

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